Version Control

Version Control

Adopting Distributed Version Control As An Indie Developer

Why Migrate from Centralized to Distributed Version Control Centralized version control systems have been a mainstay for developers for many years. However, distributed version control systems (DVCS) have many advantages that make migrating from a centralized system worthwhile for indie developers: Reduce Risks from Single Point of Failure Centralized version control repositories have a single…

Streamlining Art And Asset Workflows With Version Control

Keeping Game Assets Organized with Version Control Game developers often struggle to track iterations and changes to visual assets like 3D models, textures, animations, and effects over the course of a project. As more artists collaborate and assets evolve, early versions can be lost or overwritten, making it impossible to backtrack or identify what changed…

Comparing Version Control Systems For Indie Game Studios

Core Differences Between Version Control Systems Version control systems are essential for indie game studios to track changes to source code, game assets, and project files across a team. The core systems used in game development are Git, Perforce, Mercurial, and SVN. Each system takes a different architectural approach and has variations in features that…

Forming A Cohesive Team Culture To Thrive Under Pressure

Fostering Trust and Communication Between Team Members Open and vulnerable communication between team members is imperative for building trust. Team building activities like escape rooms and ropes courses allow teammates to problem solve together in new environments, highlighting each member’s strengths and building rapport. Retrospectives create space for teams to share positive feedback and discuss…

The Limitations Of Client-Side Save Data Protection

Bypassing Client-Side Protections Hackers use various methods to exploit the trust clients place in servers to modify or access protected save data. Packet inspection allows hackers to identify save data packets moving between client and server and alter them to inject malicious payloads. Intercepting unencrypted traffic provides access to read and write save files directly….