Game Engines

Game Engines

Creating Resolution Independent Games With Monogame

Ensuring Cross-Platform Visual Consistency in MonoGame Supporting a wide variety of display resolutions and aspect ratios is a key challenge when developing games for multiple platforms with MonoGame. A game that looks and feels consistent regardless of the device it is running on is crucial for user engagement and satisfaction. The challenge of supporting multiple…

Designing A Custom 3D Game Engine 101: Where To Start

Understanding 3D Game Engine Architecture A 3D game engine is a complex software system with many interconnecting components. At its core, a game engine manages rendering graphics, simulating physics, loading assets, and facilitating communication between subsystems. Understanding high-level architecture is key before diving into implementation. Examining Core Components like Renderers, Physics Engines, Asset Managers The…

Best Practices For Saving Game Progress In Unity

Persisting Player Progression Saving the player’s progression is an essential part of most games. To save data effectively in Unity, you first need to define what exactly needs to be saved. For an RPG, this would include things like: Player statistics (health, mana, strength, etc.) Inventory and equipment Quest status and progression Unlocked areas, levels,…

Unity Job System: Leveraging Multiple Cpu Cores

Getting Started with Unity’s Job System The Unity Job System is a multithreaded system that allows Unity games and applications to fully utilize multicore and multi-CPU machines by running multiple operations across different threads simultaneously. This improves overall performance by keeping all available cores busy and not blocking on single threads. Some key benefits of…

Optimizing Scene Loading Performance In Unity Games

Reducing Scene Load Times Lengthy scene load times can lead to poor user experience in Unity games. Strategically analyzing, optimizing, and loading scene assets can dramatically shorten load times. Analyze Current Scene Load Times Use the Unity profiler to measure exact scene load durations. Pay attention to time spent on I/O operations, sprite atlasing, texture…

Architecting Scalable Data Access Patterns For Unity Games

Discussing Common Data Access Bottlenecks in Unity Games Unity games often suffer from data access bottlenecks that degrade performance. Two major culprits are expensive serialization/deserialization operations and synchronous data loading procedures that cause hitches. Examples of Serializing/Deserializing Data Unity uses serialization to convert game object data into a format that can be stored on disk…